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Heroes lore summon
Heroes lore summon











  1. HEROES LORE SUMMON HOW TO
  2. HEROES LORE SUMMON FULL
  3. HEROES LORE SUMMON FREE

The hero for the Academy Campaign is Zehir, the son of the late Arch-mage Cyrus and the new Arch-mage. Most of its heroes focus on magic, and their army comprises mostly shooters and flyers. Not much has changed besides its location, moving away from snowy mountains of the Tower City in Heroes of Might and Magic IIIto a vibrant desert scene closer to the original Wizard castle, now filled with Mughal dress. The Academy is a town dominated by wizards and magical creatures since its debut in the second game of the series. Additionally, the game's expansion packs added the Fortress and Stronghold alignments.Įach of these factions is unique and fits a different gamestyle, ranging from defence orientated factions such as Haven, to the summoned armies of the Inferno.

HEROES LORE SUMMON FULL

I want fun, and I want having heroes to develope them.and I find reasonable to have a choice to recruit at least 1 more heroe.that way, I can play full random in game options.There are six factions in the game: Academy, Dungeon, Haven, Inferno, Necropolis, Sylvan. With crappy troops, sov and initial heroe only (unfortunateliy was crappy too), there is little fun in continue the game.I talk as a player, not as a hard player. an option for recruiting heroes when no one is available gives hope to continue a game. Seanw3 Although you have plenty of reason. If you think that having 3 scrolls is the same, then have only 1, so it is really really unique. Doing it as a unique scroll, at least you are allowed to recruit a max of 3 (for each level 5, 7 and 9), while if it is a spell, it may be cast many many times.don't like that, as heroes loses its chance of being special and sometimes hard to find. a cooldown? I find more sense in a scroll as unique item. If "magical" recruiting is enabled, a way to control recruiting should be introduced.

heroes lore summon

I find the same sense in a Summoning scroll than in a Summoning Spell. The AI should be able to use the spell/scroll too. I think that having this option would make more people (me included) to play with normal (or even low) number of heroes in world options, as a way to give a use to the spell/scroll. I don't agree with influence.but I could accept a low quantity like the hero level in influence points.Īnyway, scroll or spell, it would be fine to have it. Recruiting heroes only costs gildar, so using a unique scroll could cost equivalent in gildar (or maybe some more.) + some mana (for example, hero level x 10 or 20, but not much more). The sov might sell the scroll too, if not interested.Īnd for the costs.any option is fine.

HEROES LORE SUMMON FREE

So the Sov receives a free scroll when the research finishes, but he can use it only when he can pay the price. I guess that by a pop-up when using it, telling the costs needed could be fine.

HEROES LORE SUMMON HOW TO

The scroll could be a unique item, attached to the Hero technology tree, so u could have a total of 3 scrolls, and so 3 heroes summoned this way (levels 5, 7 and 9), I think it should be enough for a possible lack of heroes.Īnother question is, how to make that scroll to cost for its use, and how much. I suggested in a previous post that, instead a spell of Summon Hero, give us a scroll of Summoning.

heroes lore summon

Since then, I play with max number of heroes in world options. I missed them too, when in a game, I only found the first hero.













Heroes lore summon